miércoles, 7 de septiembre de 2016

Fallout 4 Player Beats Game Without Getting Hit


Think you’re the toughest wanderer on the wasteland? A Twitch streamer playing Fallout 4 just beat the entire game without taking a single hit of damage.

It’s safe to say that Fallout 4 is a little more forgiving than previous titles in the series. Between the prevalence of power armor frames littered through the environment, and the simplification of RPG elements like the conversation system, the game was always intended to be more accessible that earlier instalments.
Now, one player has set about demonstrating just how easy Fallout 4 is, once you’ve learned the game inside and out. A streamer going by the name T Ronix has completed the game without taking a single hit of damage from beginning to end — no small feat, by anyone’s estimations.
Of course, it’s not like the New Zealand-based streamer simply breezed through the game on his first attempt. Previously, T Ronix has completed a run without healing, and presumably has journeyed through the main quest several times before that to become proficient.
However, the run — which took over 25 hours to complete — was no cakewalk. T Ronix apparently made seven or eight unsuccessful attempts before managing to clear the game without taking damage, according to a report from Kotaku.

PS4 Slim Price and Release Date Revealed


During Sony Interactive Entertainment’s PlayStation Meeting 2016, the company unveils the price point and release date for its forthcoming PS4 Slim console.

As many expected, Sony used the time during its PlayStation Meeting 2016 to confirm the launch and cost of its 4K-capable version of the PlayStation 4, which has dropped its previous code name under “Neo” to go with the moniker of PS4 Pro. While this is definitely exciting for fans who have been eagerly anticipating a closer look at the enhanced iteration of the console, perhaps equally rousing is Sony’s authentic acknowledgement of the PS4 Slim and the unveiling of its release date of September 15, 2016 for a trim $299.

While the existence of the PS4 Slim has been discussed unofficially for quite a while now, it’s nice to see that Sony has finally addressed the actuality of the more compact version of the PlayStation 4. As it happens, the tech firm even dedicated the beginning portion of today’s event in New York City before moving on to other matters.
Although Sony didn’t offer many details beyond its price and launch day, which is slated for next week, there are plenty of avenues available online for gaming fans to get a better understanding of the PS4 Slim’s intricacies. For starters, there’s footage floating out in the ether of the Internet displays the console booting up, as well as a complete teardown video that shows off the hardware found within its outer casing.
Additionally, the PS4 Slim is not only set to provide Sony fans with a smaller version of the PlayStation 4, but also it is supposed to include a redesigned version of the DualShock 4 controller. Its layout isn’t any different than the current models, but there are some interesting alterations. For instance, the face buttons are gray, and instead of having the light bar in between the peripheral’s triggers, a light indicator now shines on the controller’s touch-pad.
For those wondering about how the PS4 Slim looks when compared to a standard PlayStation 4, Sony has described the former console as being much more slender and condensed than the latter. As a matter of fact, the PS4 Slim is about 30 percent smaller than the original, which ought to save gamers plenty of storage space.
Sony’s decision to announce the PS4 Slim today was definitely smart on the company’s part, especially since Microsoft’s Xbox One S was officially confirmed with a trailer about three months ago and has a launch edition out now. With this being the case, it will be interesting to see how the sales figures tally up between the two sleek systems once shopping for the end of the year holidays start ramping up.

Playstation 4 Pro Review

Following the reveal of the PlayStation 4 Pro, details on the new console’s specs arrive – showcasing a piece of hardware that’s nearly twice as powerful as the original PS4.

After ample speculation, Sony finally pulled back the curtain on the long anticipated PlayStation 4 Neo – now officially known as the PlayStation 4 Pro. The revamped platform was always said to be more powerful than its existing counterpart, but no one was quite sure just how significant the gap between PS4 consoles would truly be. Following its grand unveiling in New York City, fans now know just what sort of tech they’ll be playing their games on later this year.
As it turns out, the PS4 Pro will feature an AMD Radeon graphics processor which supports 4.2 teraflops, an 8 core x86-64 AMD “Jaguar”, and 8GB of GDDR6 ram. If any of that tech-based jargon doesn’t register with general consumers, then the most important thing that can be taken away from the newest PlayStation is that it is nearly twice as powerful as the currently available PS4 – and it comes with 1 terabyte of storage space to boot.
did you know that if your are from the US you have a chance to participate in this link and get a PS4 Pro in 30 days ? check it out !

Those hoping to see an in-depth overview of the specs for the PlayStation 4 Pro can do so below:
The newest system is said to work with existing PS4 software in order to provide consumers with the enhanced, 4K-fueled experience that they’ve always dreamt of. With that ousted, the specs are still a bit lower than Microsoft’s high-end Xbox project known as Project Scorpio, which is set to arrive in 2017. Furthermore, the PlayStation 4 Pro doesn’t support 4K Blu-Rays, which seems like a cost-saving initiative by the firm in order to make the units more affordable for consumer – this is, of course, simply speculation on our end.
did you know that if your are from the US you have a chance to participate in this link and get a PS4 Pro in 30 days ? check it out !

Fortunately, it’s evident through the PlayStation 4 Pro gameplay demo of Horizon: Zero Dawn that the extra power lends itself quite well to the titles currently slated for existing hardware. With that in mind, some games (like the critically acclaimed Uncharted 4: A Thief’s End) will be receiving patches on the Pro to help them mirror the fidelity of the aforementioned Guerrilla Games-developed title. Although, it’s still rather odd that games such as Mass Effect: Andromeda will remain steadfast at 30 frames per second across the all versions of the hardware.
PlayStation 4 Pro is set to arrive at brick-and-mortar retailers on November 10, 2016 for a suggest retail price of $399 USD.

F1 2016 Review


Although Formula One racing is one of the most glamorous and high-stakes sporting events in the world, there has been a large gulf between the excesses of Monaco in real life and the level of quality seen in recent video game adaptations. Both F1 2014 and F1 2015 failed to meet fan expectations, with heavy criticism over both a lack of features and a lack of innovation. With the release of F1 2016, a lot was expected from developer Codemasters.
Thankfully, the studio has immediately addressed one of the biggest complaints about last year’s entry: the lack of a Career Mode. The feature had become an important part of the series for F1 fans, giving a deep and impressive gameplay mode for players to conquer, and its omission from F1 2015had been a let-down for many users. For F1 2016, however, the Career Mode has returned with aplomb.
Indeed, Career Mode is likely to be many a player’s first port of call (after a quick trial of the game’s driving mechanics via a quick race, of course), and it’s unlikely to disappoint. Immediately, it’s clear that Codemasters has put a great deal of flexibility into the game across the board, with the player being given the option to start with a top team and higher expectations, or move their way through the ranks after starting on the lower rungs. It’s a neat touch that gives players an added element of control, and this transfers to different aspects of the game to boot.
The rigidity that sometimes plagued Career Modes in the F1series has nearly been eradicated entirely. Players can choose exactly how much (or how little) of a race weekend they wish to partake in, from a full set of practices and qualifying through to the bare minimum to scrape by. Meanwhile, there’s a flexibility of options as well, with the player able to customize their own gameplay mode for everything from the amount of time spent on each session through to rule restrictions.
In the end, though, many purists will want to partake in the Career Mode the old-fashioned way – with extensive weekends and a low-level team. It’s here where F1 2016 truly excels, with some of the helplessness of driving for a weaker team taken away if the player is both skilled and smart. Although a player may not be able to keep up with the likes of Lewis Hamilton, such smart decision making as changing a race strategy from the cockpit can easily make the user jump up the ranks, and it’s this level of additional driver autonomy that makes the Career Mode such a great option.
To help even more with this, the player has access to resource points by completing certain tasks for the team. This goes from the basic fare of beating your teammate or reaching certain goals in qualifying or the race itself, through to smaller team goals that relate to practice sessions. These points can then be used to improve the car, through increases to top speed or downforce as two examples. It’s a nice touch overall, and one that gives the player even more reason to take part in as much as the title offers as possible.
Aside from this, however, the game is simply very fun to play. Racing around each circuit is an absolute joy, and Codemasters has managed to balance the fine line between simulation and fun with comparative ease to some other games. Of course, this is hardly a Forza or Gran Turismo title, and players will need to treat their driving accordingly – the handling of the cars is still unforgiving, but in a good way that emulates the sport of Formula One. F1 2016 is hardly a walk in the park, and upmost reaction speed is still a requirement, but the stilted nature of some of the previous games is lacking, particularly in circuits such as Monaco and Spa where the fluidity of racing had never quite come to the fore.
It’s another reason why racing for some of the teams away from the top tier is such a fun way to play the game, too. Picking the right moment to overtake, or the right movement to defend, is an important decision, as is the player’s control over the start of the race. Unlike many other games, users are given clutch control, and it really makes a difference between a slow getaway and a speedy launch.
When the player is focused entirely on the racing, F1 2016 more than competes with other franchises, providing some of the most thrilling driving seen of this generation. Unfortunately, although F1 2016does have some sheen, as seen in the pre-session videos that showcase the circuits or grid positions, it is found wanting in other areas. In particular, human character models are quite awkward, and players will not want to spend too long looking into the distance or else witness some rather basic locations.
Thankfully, these areas are unlikely to be the focus of a player’s attention, and the car designs themselves are more than solid. Each team’s car looks fantastic, and the game’s overall quality in this area, as well as the brilliant and authentic sound design, easily make up for shortcomings that only really appear when the player is either talking to their agent in a cut scene or is lounging in the gravel after a spin; indeed, one could even argue that it’s an added incentive to stay on the road.
Unfortunately, the old guard of racing fans hoping for a split-screen mode are going to find the game wanting. Split-screen multiplayer has gone missing from many modern racing games, including Project: CARS and Need for Speed, and it turns out that F1 2016 is not going to be bucking the trend. Although the game is hardly a graphical powerhouse, one suspects that once more the quality of single player and online multiplayer were made a priority, and perhaps the title is overall better for it – particularly given the promise of 22-car online championships.
Indeed, it’s hard to find fault with what Codemasters has done with F1 2016. The game is a fabulous return to form for the series, delivering thrills that had been missing for some time, and the title could no doubt find a place among many racing fans’ libraries. This generation has not exactly had many standout racing games thus far, particularly on the PS4 where a new Gran Turismo is still yet to arrive, and F1 2016 could no doubt fill a nice void in many a gamers’ heart. Meanwhile, Formula One fanatics will be thrilled with what Codemasters has pulled out of the bag this time.

Red Dead Redemption 2 Rumors

With Take-Two planning big things for E3 2016, speculation is running rampant as to what the company will have in store for gamers. Well, if a new batch of rumors are to be believed, Take-Two is planning to unveil Red Dead Redemption 2 at this year’s E3 event, with the game scheduled to release at some point in fall 2017.
These new Red Dead Redemption 2 rumors stem from an anonymous e-mail received by website Frag Hero. The e-mail claims that an ex-Rockstar Games employee gave them this information about Red Dead Redemption 2, and it reveals more than just the game’s planned release window.
According to the e-mail received by Frag Hero, Red Dead Redemption 2 has been in development for over four years and will be released under the title Red Dead Redemption 2: Legends of the West. According to the tipster, Red Dead Redemption 2: Legends of the West will feature more than one playable character like Grand Theft Auto 5, and will reportedly boast a far larger open world than the one found in the original game.
For those that can’t wait until 2017 for a Red Dead Redemption experience on current-gen consoles, the e-mail also reveals that the original Red Dead Redemption is being remastered. This could explain why Rockstar Games won’t allow Red Dead Redemption to be backward compatible on Xbox One, despite the fact that we know that Microsoft already has the Xbox 360 version of Red Dead Redemption working on the system. This supposed Red Dead Redemption remaster is said to be launching before the end of the year.
That all being said, remember to take all of this information with a huge grain of salt, as should be done with all Rockstar rumors. An anonymous e-mail from someone claiming to be a former Rockstar employee is hardly a smoking gun, no matter how badly fans want a Red Dead sequel.
However, even though we have no way to confirm this supposed information about Red Dead Redemption 2, we wouldn’t be surprised at all to see the game announced at this year’s E3 event. After all, Take-Two has discussed Red Dead Redemption 2 for years, and considering the success of the first game, a sequel is a no-brainer.
Furthermore, Take-Two has said that the Red Dead and Grand Theft Auto franchises won’t be “milked,” meaning it’s a little too soon to pump out a new GTA release. However, Red Dead Redemption released in 2010, and if its rumored release window of fall 2017 is to be believed, that puts a seven year gap between releases in the series. That is certainly not “milking” the franchise by any stretch of the imagination, which makes it a more likely possibility than Rockstar developingGrand Theft Auto 6 next.
Regardless of if these rumors are true, one has to imagine that we will see Red Dead Redemption 2at some point. Whether or not it takes the form of Red Dead Redemption 2: Legends of the West or if it has any of these rumored features remains to be seen, but hopefully we will find out this summer at E3 2016, if not sooner.
The rumored Red Dead Redemption 2 is supposedly set to release in 2017 for unspecified platforms.

21 Pokemon 2016 Tricks n Tips

If you want to be the best, you have to know how to play with the best.
Pokémon Go has taken the world by storm, with more and more countries joining the fray every week. People everywhere are seemingly running around at random, looking at their phones for one express purpose: to catch 'em all.
I've been playing non-stop since Pokémon Go's debut in the U.S., and I've collected a pretty good list of tips and tricks to help you excel in Pokémon Go.
Finding and catching Pokémon
1. Visit parks with multiple PokéStops

While you can find Pokémon just about anywhere, if you want to find lots of Pokémon, you want to go to a populated area. Cities are a pretty good starting point, but we prefer parks — especially parks with a good body of water, or saltwater beach parks — for the ultimate Pokémon catching experience Different terrain will help you find different types of Pokémon, while parks with multiple PokéStops ensure that you won't run out of Poké Balls while hunting. (In our testing, PokéStops also encourage the spawning of more Pokémon — especially if you attach a lure.
2. Hunt in pairs
When Pokémon appear, they appear for everyone and can be caught by every person in your area. As such, hunting in pairs (or even groups) is encouraged: Not only is it fun to banter with friends while wandering your neighborhood for Pokémon, but you can also cover more ground as you try to figure out just where that three-footstep Kadabra might be hiding.
2. Hunt safly at night

First of all: Don't get stabbed or robbed. It's clearly not safe to go by yourself to a Lure-enabled PokéStop in the middle of a city at night. That said, you can smartly hunt in pairs or small groups at night to find Pokémon you wouldn't ordinarily find during the daytime — just stick to well-lit areas and have a car nearby. (I've been able to find quite a number of awesome Fairy-type Pokémon either by sitting in my house or wandering close by on nighttime walks with my dogs.)

3. Use your radar ring

As you wander the world, your avatar has a small pulsing ring that glows around them. This ring is your personal radar in the game: It's what determines whether you're close enough to a PokéStop or Gym to use it, and it's also what pulls nearby Pokémon out of hiding.
Once Pokémon appear in your Sightings screen, it should be within 700-1000 feet of your location: If you walk around sidewalks or streets in your area, your radar ring should bring it out of hiding. So no, you don't have to try and jump your neighbor's fence or run through graveyards to find wandering Pokémon — your radar should reveal them without any extra work on your part.

5. Use your radar ring For random Pokémon spawns, look for moving leaves.
Those green fluttering leaves have frustrated Pokémon Go players from the beginning: Does it mean a Pokémon's there? Nearby? Is it a red herring? From what we've been able to tell, those leaves indicate a Pokémon spawn point: If you hang out in that vicinity for long enough, you have a chance of seeing creatures not on your radar map appear. Note that I said "chance" — it's far from a guarantee of a rare Pokémon appearing. Those leaves also don't indicate the location of the current Pokémon you're tracking on the Nearby list; don't go chasing foliage in the hopes of catching that Drowzee.
6. Use Want to catch a lot of Pokémon quickly ? Try parking lots !
For whatever reason, Pokémon seem to love spawning in parking lots — especially if they're near PokéStops. I've had luck seeing four, five, and even six common Pokémon show up in the lot by our local Trader Joe's, as well as several gas stations.
7. When catching Pokémon, turn off AR
It's pretty awesome to see that Pikachu spawn on your coffee machine, but AR (augmented reality) can often make it more difficult to catch your creatures — and drain your battery, too. To keep your device steady and ready for anything, flip AR off — you can always turn it back on if you find a Pokémon in a particularly hilarious location.
8. How to get bonuses when throwing Pokéballs
When you try to catch a Pokémon, the goal is to toss your ball inside the shrinking ring around them and have it land on the Pokémon's head or nose. But there are special catch bonuses that can help improve (though not guarantee) your chances of keeping that Pokémon locked inside that Poké Ball rather than breaking free.
Whatever bonus you're going for, remember to tap and hold on the Poké Ball to start the ring cycle so that you can wait to toss your ball until the ring is at the correct point. (Even if the Pokémon attempts to rear back or do some sort of movement to break the circle, keep holding your Poké Ball — they'll eventually return, and you won't lose your ball if you keep holding onto it.)
9.  Use Razz Berries and better Pokéballs to capture Pokémon
If you've found a rare Pokémon (or one with an incredibly-high CP) in the wild, your standard-issue Poké Balls may not work to contain them — or worse, send them running. Instead, once you hit level 6, you can use Razz Berries (and later on, Great and Ultra Balls) to improve your chances of containing wild creatures.
10.If your game crashes when catching a Pokemon, don't fret 
Game developer Niantic's servers are frequently overloaded, and as such, sometimes your game can crash or severely hang after you catch a Pokémon, leaving it motionless in its Poké Ball. Don't panic: Force quit the game and re-open it. In the crash, you'll either have automatically caught the Pokémon (check your Pokédex), or it will still be spawned and waiting for you.
PokéStops and the world


11. Play during off-hours
As much fun as it is to play at lunchtime, the afternoon hours are often some of the busiest times for the game. If you can play later in the evening or early in the morning, you'll have a much more enjoyable time exploring the world.
12. Use Ingress to find PokéStops
Niantic used many of the maps within its previous game, Ingress, to populate PokéStops and Gyms in the Pokémon Go world. As such, you can use Ingress's map system to figure out where, exactly, you should target your hunting efforts. (If you see Portals on Ingress's map, those translate to PokéStops.)
13. Drop lures at bars or shops if you don't want to hunt 
If it's lazy Pokémon-catching tips you seek, you can find quite a few Pokémon by attaching Lures to your local coffee shop or bar and just sitting back and waiting. You'll usually get a new Pokémon spawning inside the Lure every 3-5 minutes, with a chance of a rare Pokémon appearing. You can stack this with Incense, as well, but Incense will spawn many more Pokémon if you're actually walking through the world (up to 1 a minute) as opposed to staying stationary (more like one every 5 minutes).
14. Be picky with your Stardust and Candy
When you first start Pokémon Go, it's tempting to want to boost and evolve your first Pokémon, but I'd encourage waiting: As you level up, you'll find lots of higher-level creatures — which will often become much more powerful when evolved.
15. When evolving creatures, choose the higher-lever creatures
When power boosting your Pokémon, you'll see a level ring around their portrait: The amount filled in the ring indicates their level in comparison to your own max level (the far right side of the ring). If they're close to your level to begin with, the result will be a much-higher evolved creature.
16. Use Lucky Eggs before an XP spree or evolving Pokémon
Lucky Eggs, which you can get as level rewards and buy from the Shop, will double your personal Trainer XP you collect for 30 minutes. You can use these pretty effectively to grind up your level while catching multiple Pokémon, but the best time to use these eggs is when you're evolving Pokémon.
Normally, you get 500XP for evolving Pokémon; with a Lucky Egg enabled, that jumps to 1000XP every time. If you have a ton of Pidgeys, for example, you can evolve them into Pigeottos with just 12 Pidgey Candy — and net a ton of experience, in the meantime.
17. Trying to get your egg to hatch? Move ir around your room
If you don't have time to take a walk to get your 9.8km/10km egg to hatch, try moving your phone back and forth on your desk or around your office — if your trainer moves, you're in a place where the GPS signal is unsteady enough that you can trick the game into thinking you're walking. Keep moving your phone back and forth, and eventually your egg will hatch!
You won't be able to cheat and drive, however: Pokémon Go stops counting your distance once you move above 10.5 km/h (thanks to Silph Road for the info)
Gym battles and teams

18.Match up pokemon with theis opposing types before a battle
You might be woefully undermatched against an opposing Gym, but you can still do well and damage their Gym's Prestige if you know one simple trick: How to match up an opposing Pokémon's type and element. Each creature has a primary type, which usually matches up to some sort of element. And, as in the real world, some elements are more successful than others.
Here's a quick list of each element type, and what opposing types of Pokémon are best-suited to take them down:
·         Normal: Fighting
·         Fire: Water, Ground, Rock
·         Water: Electric, Grass
·         Electric: Ground
·         Grass: Fire, Ice, Poison, Flying, Bug
·         Ice: Fire, Fighting, Rock, Steel
·         Fighting: Flying, Psychic, Fairy
·         Poison: Ground, Psychic
·         Ground: Water, Grass, Ice
·         Flying: Electric, Ice, Rock
·         Psychic: Bug, Ghost
·         Bug: Fire, Flying, Rock
·         Rock: Water, Grass, Fighting, Ground, Steel
·         Ghost: Ghost
·         Dragon: Ice, Dragon, Fairy
·         Steel: Fire, Fighting, Ground
·         Fairy: Poison, Steel
GamePress's Pokémon Go page also has a roster of the most powerful Pokémon you can currently evolve for each type.
19.Dodge at the start of each battle

I picked up this tip from our Android Central pal Russell Holly, and it's a good one: If you swipe left or right to dodge at the beginning of a battle, you'll often give yourself an extra attack or two before your opponent can catch up. This is especially true for smaller, quicker types like Eevees, whose quick burst attacks and dodges can take down a big creature before they can react.
20. Snipe a neutral gym
If you can't personally fight a gym battle, or you're traveling with a friend who's exhausting all their powerful Pokémon to beat an opposing gym, you can wait until the gym gets taken over; once it's a neutral white, anyone can drop their Pokémon in.
If you're fast enough, you can re-capture a gym of yours that an opponent has been trying to take down, or you can add your most powerful Pokémon to the neutral gym after your buddy has fatigued all their high-level creatures in defeating the gym. And once you've taken it for your team, your buddy has time to heal their high-level Pokémon and can put in one of their own.
21. Add Pokémon of differeAdd Pokémon of different types to a friendly gym
Adding a Pokémon to an already-friendly gym? Make sure you vary up which type of Pokémon you're adding — an all-Fire gym of Flareons and Vulpixes might look cool, but it's incredibly vulnerable to a trainer with Water and Ground-type Pokémon.


Xbox Scorpio Review


Everything you need to know about Project Scorpio – and how it differs from Microsoft's 4K and HDR-ready Xbox One S console, which now has a release date.
Microsoft upended the concept of the traditional games consoles, announcing Xbox Scorpio at E3. Consisting of powerful hardware and 'seamless' software, the Scorpio marks a new beginning for how Microsoft markets its gaming products.

XBOX SCORPIO RELEASE DATE: WHEN CAN YOU BUY ONE?

Not for a long time. The Project Scorpio console will (probably) be available in the holiday season of 2017. For previous console launches, this has been around November, so barring any delays it’s safe to assume that’s when you’ll be getting your hands on one.

XBOX SCORPIO: THE END OF CONSOLE GENERATIONS?

In an interview with Engadget, Xbox head of games marketing Aaron Greenberg said that the Xbox Scorpio marks the beginning of the end of traditional console life cycles for Microsoft.
"We think the future is without console generations," Greenberg said. "we think that the ability to build a library, a community, to be able to iterate with the hardware -- we're making a pretty big bet on that with Project Scorpio.
"We're basically saying, 'This isn't a new generation; everything you have continues forward and it works.' We think of this as a family of devices."
Greenberg goes on to say that, is the Scorpio is a success, then it will "change the way we think about the future of console gaming."

XBOX SCORPIO GAMES: WILL THERE BE EXCLUSIVES?

Initially, Microsoft was clear that Scorpio wouldn't have platform exclusives, but that position isn't as clear cut as we first thought. All current Xbox One games will work on the upgraded console, but Microsoft isn't ruling out exclusives.
Speaking in an interview, a senior Microsoft spokesperson said it was 'up to developers' to decide if they want to develop games exclusively for Project Scorpio.
"I don't know about that. We'll see. It's up to the game development community; what do they want to do," said Shannon Loftis, GM of Game Publishing at Microsoft.
Since the original announcement, CNET published an interview with Xbox's Head of Operations Dave McCarthy, station that Microsoft is looking for a 'seamless' experience for developers, with developers able to work easily across Xbox One, Scorpio and Windows 10.
McCarthy has previously said that the Scorpio would 'wipe out' the console upgrade cycle, with games working across platforms. This makes complete sense when you consider that the Xbox Play Anywhere scheme entitles gamers who buy games digitally through Microsoft's own stores to play them on both PC and Xbox One.
We can safely assume this approach will also apply to the Scorpio, making it look even more likely that actual hardware upgrade cycles will get much shorter, like that of PC components, but with consumers able to stick with their current console for multiple years before it's gradually phased out. All speculation of course, but a logical step nonetheless.

XBOX SCORPIO PERFORMANCE: HOW POWERFUL IS PROJECT SCORPIO?

Project Scorpio will have an 8-core CPU from an unknown manufacturer and a graphics card with 6TFLOPs (trillion floating point operations per second) of power. It’ll also have 320GB/s of memory bandwidth.



In simple terms, the graphics core will be more than capable of going toe-to-toe with today’s top-end graphics card – comparison, the brand-new Nvidia GeForce GTX 1070 has 6.5TFLOPs of performance. By the time Scorpio launches, it’ll be equivalent of a mid-range PC in 2017, which is how most consoles tend to launch.
This is a console made for VR. In the announcement video, Fallout 4 VR was clearly mentioned, as well as the fact that the console would be capable of playing games in 4K resolutions at 60Hz. This makes total sense, as 4K TVs are becoming the standard for buyers looking to invest in high-end equipment.
Phil Spencer, the head of Xbox at Microsoft, told The Verge that Scorpio will feel like a new generation in terms of graphical fidelity.
"I actually think the upgrade to Scorpio in terms of visual fidelity will feel as dramatic of a change as we're used to seeing in new generations," said Spencer.
This is a bold claim to make, especially since all future games will run on both the Xbox One and Xbox One S.

WHAT ABOUT XBOX ONE?

Microsoft has fended off all your questions before you even asked them: Xbox as a platform won’t change.
“We add to the capabilities of the Xbox One and Xbox family without forcing gamers to abandon all the games and the community they love so much,” the announcement video said.
The firm added that accessories and games would continue to work on Scorpio. However, it wasn’t clear whether all new games launched would get both an Xbox One version and a Scorpio version.
Based on Microsoft’s strategy of making games available for Xbox and Windows 10, it would make sense for the company to continue releasing games for both, essentially creating a mini ecosystem of devices with different specifications for people on different budgets.